Emilou Apacci

Emilou Apacci (エミルー・アパッチ, Emirū Apacchi), originally incorrectly romanized as Apache, is the 54th Arrancar in Sōsuke Aizen's army and one of Tier Harribel's three female Fracción.

Apacci is a tomboyish Arrancar with heterochromia, meaning she has two differently colored eyes; her right eye is ice blue, while her left eye is amber with a red outline around it. She has black jaw-length hair and her mask fragment is on the top of her head with a horn in the middle, much like that of a unicorn. She wears the white standard Arrancar uniform, but it is customized with shoulder length sleeves with black cuffs with a v-neck and gloves and collars over her wrists, which are actually her Zanpakutō. The position of her Hollow hole is unknown.

She is impatient, short-tempered, rude, impulsive, and rather confrontational, and is usually scolded by Cyan Sung-Sun as a result. She is fiercely loyal to Harribel, finding the action of Hitsugaya raising his sword at her deeply offensive. She is also fairly confident in her master's abilities and is easily assured when it is "obvious" that there is "no way she can lose".











Quimera Parca
 (混獣神 (キメラ・パルカ), kimera paruka; Spanish for "Sparing Chimera," Japanese for "Mixed-Beast God"): Apacci has a special ability, with Cyan Sung-Sun and Franceska Mila Rose, called Quimera Parca, where each one of them tears off their left arms, which combine to form a new creature. This creature is massively-large, towering over average-size combatants. The creature has a deer skull for a head, a massive muscular torso, a long black mane, deer legs, and a serpent's tail. Apacci claims that its name is "Ayon," and that it is their pet. But, apparently, this creature is unable to hear any of the three Fraccións' instructions.


Info from :  http://bleach.wikia.com/



Nirgge Parduoc

Nirgge Parduoc (ニルゲ・パルドゥック, Niruge Parudukku) is the 27th Arrancar in Sōsuke Aizen's army and one of Baraggan Louisenbairn's six Fracción.
 He has quite a large body, and he easily has the largest body in weight among Baraggan's Fracción (whereas Choe Neng Poww has the largest body in terms of actual size). His Hollow mask consists of a thick helmet with short tusks protruding from the sides. He has wavy, short blond hair and four short squiggly lines descending from each of his dark red eyes. He also has a jagged, chipped tooth protruding from the lower left side of his mouth.
Nirgge is boastful, short-sighted, and demeaning. During his fight with Marechiyo Ōmaeda, he insults Ōmaeda's weight despite being of similar girth himself. Like his fellow Fracción, he holds his master, Baraggan, in high regard and refers to him as "his majesty". He is also somewhat lecherous, telling Ōmaeda he preferred fighting Rangiku Matsumoto instead of him. Despite this, he is somewhat patient. He is quite bored in the fight with Ōmaeda, and waits until he has tired himself out by trying to cut through his Hierro before doing anything.

Mamut 
(巨象兵 (マムート), Mamūto; Spanish for "Mammoth", Japanese for "Giant Elephant Soldier"): an average katana with a silver oval-like guard with a light-green handle.
"Mamut" released
.
Resurrección: 
It is released by the command "Trample" (踏み潰せ, fumitsubuse; Stomp down in the English dub). When calling out the release command, Nirgge transforms into a form resembling a humanoid woolly mammoth. In this form, his body is covered in green fur, with the tusks of his hollow mask enlarging to become somewhat reminiscent of an actual mammoth's tusks. He gains a large grey trunk from the center forehead of what's left of the cap that is his hollow mask.

Info from :  http://bleach.wikia.com/

15 coolest Sophie Cosplay tricks ever

Photo Source: Cosplay Costumes of Sophie Cosplay from CosplayFU.com

Into the Depths of Hell

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Artwork from battle.net

Diablo III is coming out on 15th May. Just like StarCraft II, its previous game was released nearly 12 years ago.

While I watched others play the previous games in the past, I hardly ever got my hands on this series. With a lot of urges from friends and relatives, I'm going to give this latest instalment a go ^^;

For those who want to add me, you can find me with the BattleTag Qbicle#3750. See you on the field!

5 ultra-secret government projects involving Shiroh (Shawly) Cosplay

Photo Source: Cosplay of Shiroh (Shawly) Cosplay CosplayFU.com

Space Colony Arts from the 1970s

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While this is no new stuff, Japanese news site GIGAZINE dug out concept arts of space colonies that were from NASA Ames back in the 1970s. It is interesting to see how they reflect on those that were first seen in Mobile Suit Gundam, and later also to other series to this very day.

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First type is the O'Neill cylinder or Island Three, which is a cylinderal shape space colony.

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This is the form that is most seen in the Gundam metaseries, with distinguishable rotating cylinders and huge solar panels to support inhabitants inside. One can easily see how the designs were taken into use for various series.

Examples are shown below:

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Space colonies in Universal Century era from Mobile Suit Gundam

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Heliopolis in Cosmic Era from Gundam SEED

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Industrial 7 lineart in Universal Century 0096 from Gundam UC OVA, as seen in an older post


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Second Type is the Sanford torus, which bears a doughnut shape.

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In the concept arts there is the rotating space colony itself and a large solar mirror, where the latter reflects the needed sunlight to the angled mirrors in colony for power.

While not as common as those of O'Neill cylinder, this version is also seen in some Gundam series:

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Laplace in Unversial Century 0001, as seen in the beginning of Gundam UC OVA.

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Space colonies in After Colony era from Gundam Wing


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And finally there is the Bernal sphere. which is a little like a Hollow Earth.

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Despite being the oldest proposed designs for a space colony (way back in 1929!), this form is hardly ever seen in the Gundam metaseries. I can only think of one at the moment:

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"Quanqiu" (全球, literally meaning "global") in Anno Domini from Gundam 00


The concept arts were also mentioned by Gundam Guy.


It's informative to see how much influence the space colony designs had on those in Gundam metaseries, and this was a time when the space race between USA and the then Soviet Union were still ongoing (but perhaps also starting to approach its end at the same time). While there are some designs that were not directly from any of the 3 above (such as PLANT from Gundam SEED), one can see the details put in to make them seem authentic if it were to happen in distant future of mankind :o


Colony concept arts from NASA

HGUC Zaku I Sniper Type

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Despite having a lot of Federation grunt units, such as the Balls, Jestas, or recently the GM IIIs, I find myself not having a lot of grunt units for the Zeon side.

I got myself a HGUC Zaku I Sniper Type Yonem Kirks unit in end of March, and realising that I got a normal version some time ago, I thought I would do both of them at the same time ^^

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Front view of the Zaku I Sniper

The Zaku I Sniper Type first appeared in Harmony of Gundam, which is a series of mechanical designs from Katoki Hajime for units that would appear in the One Year War of Gundam's universe, and the designs would later make appearance in games such as Senjou no Kizuna (Bonds of the Battlefield), Crossfire (aka Target in Sight), and Battlefield Record U.C. 0081.

According to the lore, the Zaku I was already an obsolete unit by the time the One Year War started with the iconic Zaku II being the mainstay of the Zeon forces, so it was regulated to duties that were outside front lines. However, as the war progressed and situations steered worse for Zeon, more and more Zakus I were pressed into the front lines. The Sniper Type was retrofitted with long range beam weaponry and a specialised generator backpack to accomodate it, making these obsolete machines becoming a threat for the Federation forces, even years after the war.

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The backpack of Sniper Type is big, which holds a generator separate from that of the Zaku itself mainly to supply energy for the beam sniper rifle

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The monoeye used for the Sniper Type is derived from the Reconnaissance Type, which has a much larger sensor for greater zoom, as well as a side antenna for obtaining ambient and atmospheric data which are inputted to a computer for firing calculations.

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The beam sniper rifle is the Zaku I Sniper Type's main weapon. It has to be attached to the generator backpack before use, as the Zaku itself cannot supply enough energy to the weapon for firing.

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A special kneepad is installed on the right knee for kneeling position

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Zaku I Sniper Type taking up a firing position in kneeling stance

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The kneepad deployed for kneeling position

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Different angles of the Zaku I Sniper Type in firing position.

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Yonem Kirks' unit from Gundam UC, which was seen in Unicorn UC OVA episode 4 as Yonem Kirks leads a large insurgency strike against the Federation forces at Torrington base

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An optional weapon apart from the beam sniper rifle is the 105mm Zaku machinegun, which is used mostly for self-defence

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Yonem Kirks' unit has a blade antenna on the head for greater communication capability as a commander unit

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The shoulder armour is slightly different too, where there hooks supposedly for attaching Magella Attack tank tracks on them for extra protection (much like the tanks in real life back in World War II)

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One of the most notable addition of Yonem Kirks' unit is the two barrel cases attached to the backpack, which holds spare barrels to change for the sniper rifle when it gets overheated.

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There are minor differences on the backpack between that of Yonem Kirks' and the ordinary version. Apart from having tabs and holes to insert the barrel cases on one side, the other side had minor cosmetic differences too.

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When the beam sniper rifle is not in used, the cable normally attached to the rifle simple reconnects to another part of the backpack.
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As the Zaku I Sniper Type shares a few parts with the ordinary Zaku I and the Zaku II, some accessories from other kits can be attached onto the side skirts, such as the heat hawk or the Sturmfaust one-time use rocket launcher, giving the Zaku I Sniper Type optional armaments for self-defence.

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Posing with the big gun~

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A 2-unit sniper team in position. Thought I would have one of the Sniper Types with a Zaku machinegun for self-defence and to act as a spotter, which is the case for some military doctrines in real life.

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Time to change the rifle barrel! Did a swift job on an ejected & overheated barrel, which was originally part of a cotton bud rod ^^;


As for overall impression of the model itself, the Zaku I Sniper Type isn't the kind of MS one would expect to have much action poses, but the arm articulations give it good range of mobility to pose with for the beam sniper rifle. The mesh pipe took me some time to connect as they can come off rather easily, and I decided not to stick the latches (like these and these as seen from hacchaka) on the torso of Kirks' unit; might leave them for modding in the future.

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